When you start designing a hotel, most of the first topics discussed are usually about visuals.
What will it look like?
Which colors will be used?
Will it be stone, or wood?
How will the furniture be chosen?
How stylish will the bathroom look?
What atmosphere will the lighting create?
All of this matters.
Especially in boutique hotels, design is an important part of the guest's first relationship with the hotel. A photo, a room, or a courtyard can shape a guest's expectations before they've even visited.
But one of the most important things I learned while designing and building House Sola was this:
A hotel looking beautiful doesn't mean it's well designed.
A hotel also has to be used.
Every day.
By different guests.
With different expectations.
It also needs to be cleaned, operated, and maintained by staff, and allow hundreds of small operations to run smoothly.
That's why, when I look at House Sola today, I don't just evaluate the design as "producing a beautiful building."
For me, good hotel design comes from bringing together aesthetics, guest experience, ease of operation, technical infrastructure, and long-term use.
This article is a summary of that approach, which I learned during the House Sola process.
Why Isn't Looking Good Enough on Its Own?
A hotel can look beautiful on Instagram.
It can look impressive in professional photos.
It can be striking from an interior design standpoint.
But the real question is:
What will the guest feel after staying at this hotel for three days?
Because the guest doesn't just look at a hotel.
They live in it.
They walk into the room.
They open their suitcase.
They charge their phone.
They shower.
They put their things away.
They sleep.
They get ready in the morning.
They use the common areas.
Hundreds of small details that come up during this experience form the guest's overall perception of the hotel.
For example, a room might look very beautiful.
But if:
- there aren't enough outlets
- there's nowhere to put luggage
- the lighting doesn't work correctly
- the bathroom isn't practical
- the storage space is insufficient
the guest notices.
They might not write about each of these individually in a review.
But the overall quality of the experience is affected.
That's why, over time, good design came to mean this for me:
The guest shouldn't just say "This place is so beautiful." They should also feel comfortable here.
1. Guest Experience Doesn't Start After Design
One of the most important realizations in hotel design was this:
Guest experience isn't something created after the hotel opens.
It starts much earlier.
In fact, it starts on the architectural plan.
When we think about guest experience, we usually think of:
- the welcome
- staff behavior
- service quality
- amenities
But before all of that comes the physical experience.
When the guest arrives at the hotel:
- can they easily tell where the entrance is?
- can they reach reception comfortably?
- do they get lost on the way to their room?
- can they move comfortably with their luggage?
When they enter the room:
- can they tell where to put their things?
- can they easily control the lights?
- can they find a suitable outlet for their phone?
Inside the bathroom:
- do they know where to put their towel?
- is there enough space for their personal items?
- is the lighting sufficient?
All of this actually starts with design decisions.
A good guest experience can start not at reception, but on the architectural plan.
2. A Hotel Room Needs to Be Designed While in Use, Not Empty
A room often looks bigger than it actually is while under construction.
There are walls.
There are windows.
There's a certain square footage.
But the real experience begins once the furniture arrives.
Suddenly, inside the room:
- the bed
- the nightstand
- the wardrobe
- the minibar
- a chair
- a side table
- luggage
start taking up space.
The room's real capacity becomes clear once two people are moving around at the same time.
That's why one of the most important lessons I learned during the House Sola process was not evaluating rooms as empty space.
When looking at a room plan, it isn't enough to just ask:
"Does everything fit here?"
The more accurate question is:
"Can two people genuinely live comfortably here?"
There's a huge difference between these two questions.
Furniture physically fitting in a room doesn't mean the room is comfortable.
The guest needs to be able to:
- move around the bed
- open their suitcase
- use the wardrobe comfortably
- put down their things
Good design is sometimes not about adding more items — it's about removing what isn't needed.
3. Aesthetics and Function Don't Have to Be Rivals
Sometimes two different approaches to hotel design end up facing off against each other.
On one side, visuals.
On the other, function.
But I learned that in a good project, these shouldn't be thought of as separate.
For example, lighting doesn't have to be purely decorative.
It also needs to:
- provide the right light
- meet the actual usage need
- support the atmosphere of the space.
A piece of furniture doesn't have to just look beautiful.
It also needs to be:
- durable
- cleanable
- practical
A bathroom doesn't have to just look impressive in photos.
It also needs to meet the guest's real-world use.
I think good design shows up exactly here.
Not choosing between aesthetics and function, but making the two work together.
This was one of the most important design principles I learned during the House Sola process.
4. The Details the Guest Doesn't Notice Are Sometimes the Best Design
Some well-designed details go unnoticed by the guest.
Because they simply work the way they're supposed to.
For example:
- the outlet is in the right place
- the light is at the right spot
- the suitcase opens comfortably
- there's a suitable spot for the towel
- the shower is comfortable to use.
The guest might not think specifically about these.
But they notice right away when something's missing.
That's why some successes in hotel design are invisible.
The guest might not say:
"The outlet's position is really good."
But if the outlet is in the wrong place, they'll definitely feel it.
That's why one of the lessons I took away from House Sola was this:
Good design doesn't always have to grab attention. Sometimes its real success is that it never makes you feel a problem at all.
5. Staff's Experience Is Also Part of the Design
A hotel isn't only used by guests.
Staff also work inside that hotel every single day.
Housekeeping.
Reception.
The kitchen.
Maintenance.
Management.
That's why a design decision needs to be evaluated not just for how it looks to the guest, but also for how it will function operationally.
For example, a very beautiful-looking detail might:
- be hard to clean
- require constant maintenance
- get damaged easily.
A room can be aesthetically correct in every way.
But if the housekeeping staff constantly struggles while cleaning it, that means another side of the design has fallen short.
That's why, in good hotel design, this question needs to be asked too:
"How easy is this area for the person who will use it every single day?"
Because a guest might stay in a room for a few days.
Staff will use that same space for years.
6. Design Decisions Also Affect Maintenance and Durability
A hotel is used differently than a home.
In a home, the same people use certain spaces for years.
A hotel, on the other hand, is constantly used by different guests.
That's why usage intensity is much higher.
This matters a great deal for material choices.
When choosing a surface, it isn't enough to just look at how it looks on day one.
You also need to think about:
- Does it scratch easily?
- Does it stain?
- Is it hard to clean?
- Is it resistant to impact?
- Can it be repaired easily if needed?
While evaluating design during the House Sola process, I started asking this question more and more over time:
"How will this area look a year after opening?"
That question lets you look at many material and detail decisions from a different angle.
Because hotel design isn't done just for opening day.
It needs to keep working well after hundreds of guests.
7. The Most Expensive Design Mistakes Usually Happen Where You Can't See Them
Changing a decorative object is easy.
A chair can be swapped.
A painting can be removed.
An accessory can be refreshed.
But changing certain decisions is far more costly.
For example:
- an electrical point left in the wrong place
- insufficient plumbing infrastructure
- a poorly laid-out bathroom
- hard-to-access technical equipment
- a poorly planned AC system.
When problems like these come up, the solution is often:
- breaking things open
- tearing things out
- redoing the work
That's why one of the most practical lessons I learned from House Sola was this:
The invisible systems need to be thought through before the visible details.
Design looking beautiful matters.
But if the electrical infrastructure behind a beautiful wall covering is wrong, the problem becomes bigger than how beautiful that wall looks.
8. Designing a Hotel Isn't Making a Series of Decisions — It's Building a System
A hotel project has hundreds of decisions.
But handling those decisions one by one isn't enough.
Because most of them affect each other.
For example:
The room plan changes.
The furniture changes.
The electrical points change.
The lighting changes.
The budget changes.
The work schedule changes.
That's why, over time, I started seeing hotel design not as a "design list" but as a system.
In a good system:
- architecture
- interior design
- technical infrastructure
- operations
- guest experience
aren't independent of each other.
When making a decision, you need to think through its impact on the other areas too.
Hotel design isn't so much bringing beautiful pieces together as making sure all the pieces work together.
9. Sometimes Designing Less Gives a Better Result
It's easy to want to fill every space in a project.
More decor.
More furniture.
More lighting.
More detail.
But one of the things I learned over time was that more isn't always needed.
In some cases, leaving a space empty rather than filling it with more items can provide a better experience.
Especially in hotel rooms:
- circulation space
- a sense of openness
- simplicity
can sometimes be more valuable than an added piece of furniture.
The guest wants to find their own space in the room.
To put down their suitcase.
To set down their things.
To move comfortably.
That's why it helps to ask this question during the design process:
Instead of "What can we add here?" — "What can we take out of here?"
This approach can create spaces that are more balanced, both visually and functionally.
10. Real Success Isn't Understood on Opening Day — It's Understood Once Use Begins
When a hotel is finished, everything looks new.
The furniture is new.
The walls are new.
The bathrooms are new.
Everything is in its day-one state.
But the real test begins later.
Guests start arriving.
The rooms get used.
Staff start working.
Small problems surface.
Certain areas turn out to be used more intensely than expected.
And certain decisions turn out to be very right.
That's why I don't evaluate the success of a hotel project only by how it looks on opening day.
For me, the real question is:
How does this hotel run six months, a year, and hundreds of guests later?
House Sola was an important experience for me in this regard.
Because it gave me the chance to see how many things thought through in theory actually work in real life.
And that experience built a reference for future project decisions that couldn't be learned from books.
10 Core Design Lessons I Learned From House Sola
If I had to sum up the process of designing and building House Sola in a single list today, here are the lessons that would matter most to me:
1. Looking good is a starting point, not the outcome.
Design can catch a guest's interest. But the usage experience is what turns that interest into satisfaction.
2. Guest experience starts on the architectural plan.
Many experience decisions are made at the project stage, before the guest even arrives at the hotel.
3. Rooms need to be evaluated with a real usage scenario, not empty.
Furniture, luggage, two people, and everyday use need to be thought through together.
4. Aesthetics and function need to work together.
Sacrificing one for the other can create a lacking result in the long run.
5. Small details make a big difference.
Details like outlets, storage areas, hooks, and lighting directly affect the everyday experience.
6. Staff's experience matters at least as much as the guest's experience.
A hotel that's hard to operate can be more costly and problematic in the long run.
7. Durability and maintenance are part of the design decisions.
A material needs to look good not just on opening day, but after heavy use too.
8. Invisible infrastructure mistakes are the most expensive ones.
Electrical, plumbing, and technical systems need to be resolved before the decorative details.
9. You need to choose the right things instead of adding everything.
Sometimes less furniture and a simpler design create a better experience.
10. The hotel's real test begins once guests start arriving.
Whether a design is truly successful is understood once real use begins.
Conclusion: A Good Hotel Needs to Both Look Good and Work Well
One of the most important things I learned from the House Sola process is that hotel design shouldn't be treated purely as an aesthetic topic.
Looking good matters.
Especially today, in a world where people often first discover hotels through photos and videos, visual identity is an important part of the investment.
But a design's success can't be measured only in photos.
A good hotel needs to:
- look good
- be comfortable to use
- meet the guest's needs
- not make staff's job harder
- work correctly on a technical level
- stay durable over time.
I think the real definition of good hotel design starts here.
A well-designed hotel should be a place the guest wants to come back to, just as much as a place they want to photograph.
What I learned while designing House Sola gave me a different perspective, not just for this project, but for every hotel investment going forward.
Today, when I start a new hotel project, I no longer just ask:
"What will it look like?"
I also ask:
- How will the guest feel here?
- Will this space genuinely be comfortable to use?
- How will staff work here?
- What will this place look like a year from now?
- How hard will it be to change this decision?
- Do aesthetics and function genuinely work together?
Because in the end, I learned this:
When designing a hotel, it needs to look good. But looking good isn't enough on its own. The hotel needs to actually work.